Interacting with Groups of Computers
Shell, Selker, and Vertegaal (2003) see the need to get computer devices to play well with each other on the interactive level; PDA’s, email programs, IM’s, and cell phones. This process of giving a device “an attention” priority in context of the users wishes is called AUI (Attentive User Interface). The example was email. When email comes generally will put a dialogue right in the middle to indicate receipt. AUI trys to sense the user’s proximity, available user focus, and possibility of communicating. Vertegaal’s GAZE interface is based on where someone is looking to give priority. Sensors on cameras, around people, in the floor give an indication of a focus on people or available for interaction with a device.
Impact of Computer-User Interface on Document Quality
Kupier (1994) studied CUI and GUI interfaces and how they effected the quality of writing. Students in a business communications class worked on two kinds of computer interfaces and their writing was rated on content, structure, mechanics, and form.
A Process for Anticipating and Executing Icon Selection in Graphical User Interfaces
Lane, Peres, Sándor, and Napier (2005) started with the intent of trying to predict what icon in a computer interface a user would prefer. The study set up 3 models to gather data from. The end result was that they could not predict which icon would be chosen but did note limiting the choices in the layout of icons could et a closer prediction.
Impact of response delay and training on user performance with text-based and graphical user interfaces for engineering design.
Simpson, Barron, Rothrock, Frecker, Barton, and Ligetti (2007) looked at engineering software and noted despite advances in interface design and technology users did not have significant gains in speed. One of the factors that came to light was response and delay times in regards to software design interface. The gaming industry understanding of this factor is much better than the engineering software designers. They set up three simulations to gather data on interface as it relates to response and delay.
REFERENCES
Kuiper, S. (1994). Impact of Computer-User Interface on Document Quality. Journal of Business Communication, 31(2), 125-135. Retrieved from Business Source Premier database.
Lane, D., Peres, S., Sándor, A., & Napier, H. (2005). A Process for Anticipating and Executing Icon Selection in Graphical User Interfaces. International Journal of Human-Computer Interaction, 19(2), 241-252. doi:10.1207/s15327590ijhc1902_5
Shell, J., Selker, T., & Vertegaal, R. (2003). Interacting with Groups of Computers. Communications of the ACM, 46(3), 40-46. Retrieved from Business Source Premier database.
Simpson, T., Barron, K., Rothrock, L., Frecker, M., Barton, R., & Ligetti, C. (2007). Impact of response delay and training on user performance with text-based and graphical user interfaces for engineering design. Research in Engineering Design, 18(2), 49-65. doi:10.1007/s00163-007-0033-y.
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